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Everything posted by moikchap

  1. For myself, typically, "contact new seller with new task" is something I do at the end of the day after I've seen what has been finished and what tasks are ready to send. My 'fiverr work day' starts after my regular job ends, so it's already late in the evening before I even start checking overall task completion and talking to the sellers I'm already involved with. So by the time I get around to making contacts and requesting quotes, it's closer to 10 or 11pm Atlantic (GMT+4). Most of the sellers I use have been in Malaysia though, so that's 9-10am their time, which probably works out great for them and their response time. tl;dr - my day job pushes my fiverr work window into the evening, and my fiverr workflow pushes new contacts to the end of the window. Possibly that may apply to more buyers, especially the less corporate ones who don't have a full fledged business yet.
  2. Main thing is to just set up the gigs to pull in some potential clients to discuss their needs with them. Don't do it for free, and don't offer unlimited revisions. I'm not a seller, so I don't have experience to pass on here. But, I do know that any collection of advice which says to be online all the time is an invalid set of advice. Maybe some sellers do hit the toggle to only find online sellers, but you probably don't want those kinds of buyers who have that kind of urgency.
  3. Ayyy! Another buyer, and in a similar industry! What's up! Welcome to the forums! I have a lot of similar problems, and have made a few similar suggestions. I think Fiverr wants there to be problems so they can pull people into the subscription-based white-glove services like Fiverr Business. It sounds like you may already have been in VID if CS is offering alternative sellers. Buyers and sellers are probably going to need to make do with the tools available, like how smashradio described. What are your timelines like? I had a few over-booked artists make custom offers for me with due dates a month out, as a way to get me into the queue while keeping their stats safe. If you do go that route, give them a heads-up that Out of Office would lock you from accepting the offer if they go into that mode before you accept it.
  4. 2-5 people out of every 1 million will have an allergic reaction. https://www.washingtonpost.com/business/what-to-know-about-post-vaccinedeaths-and-allergies/2021/02/12/8e25d07c-6d72-11eb-a66e-e27046e9e898_story.html Outside of that, if you're talking about stuff like AstraZeneca's blood clot issues, there is a chance the problem is how it was administered rather than the vaccine itself. https://timesofindia.indiatimes.com/india/wrong-injection-technique-could-also-be-leading-to-clots/articleshow/84083753.cms That said, AstraZeneca in general has been beset by problems like improper dosing regimens (https://www.bbc.com/news/health-55086927) and manufacturing failures which also impacted Johnson & Johnson (https://globalnews.ca/news/8069675/astrazeneca-baltimore-facility-inspection/). So basically, the traditionally-made vaccines keep screwing up, and it's making the mRNA vaccines look bad because the media doesn't separate them. So there's a lot of bad talk about "the vaccines" when it's pretty consistently about the AstraZeneca ChAdOx1 vaccine which uses chimpanzee DNA. Johnson & Johnson is Ad.26-based, which is human, and has fewer issues. The mRNA ones are basically just individual lego pieces that are neither human or chimp and haven't shown any issues yet.
  5. It's true that human trials began without animal trials being run. It is also true that animal trials have been run. For example, here is the animal trial for Moderna: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7449230/ The confusion comes from how the media reports science. They'll use the study's wording but not explain that the meaning of a word is different between scientists and layfolk or any nitpicky details. Like, when a study says something 'is not effective', scientists are talking about it being less than 95% effective. Score a 94%, and that's not an effective result according to science's standards. In the case of the animal trials thing, the pre-clinical human trials, and animal trials, were started in parallel. The studies didn't say it like that. Just that the pre-clinical began without animal, as an ethics disclosure. So if the journalist just reads that oen study, or is actively seeking legally safe clickbait, that's what they quote. But, the vaccine did not get approved without animal trials, or pre-clinical trials, or clinical trials. All the boxes were ticked, just in a less ideally ethical order than is usually demanded by the system. So the issue then becomes which 'long term unknown' should an individual be scared of; the unknown long term effect of covid, or the unknown long term effect of the vaccine. The studies on long term covid are still running. After all, it's a long term thing. A good place to keep up with it is https://directorsblog.nih.gov/?s=long+covid As an anecdotal summary (do your own research!), it's looking like 5% of natural infections have long haul symptoms while "0%" of vaccinations have revealed anything long term... so far.
  6. Maybe this is a bug. I tried cleaning up Tips for Buyers by putting all the sellers who post their gigs there on Ignore. I checked all the boxes for the three available ignore types. I gave it an hour it case it took time to apply. I still see their threads. All Ignore does is hide their post within the thread.
  7. The money is likely in some random gig type that nobody really thinks of. Like, in the last shareholder letter, Fiverr was talking about how "writing airbnb listings" was a big performer for them. Like, possibly, the thing to do may be to identify how wealthy people invest their money, then identify a sub-component of the investment work process, and then offer to handle it for them.
  8. I would love this. But, also, I would like to be able to set expiry dates. I 'come to an accord' with sellers currently about that. Generally, I have psuedo-ship dates that I don't want them releasing content on their social media before I've published. I'm fine with them publishing to their portfolios after that. Like, I'm going to be putting out a bunch of stuff on April 1st next year. I'm fine having the NDA expire then. Debatably, this feature may not exist due to the way the ToS is worded and the way Rights are treated as all-or-nothing. Like, if we were to check with CS, "disclosure" may be a right that transfers with Commercial Use, so the seller either has it or doesn't depending on if it's included in the tier or as a gig extra. According to CS, Gig Description doesn't count as part of the order agreement, and most people don't seem to be aware of that. It wouldn't surprise me if there's some legal presumption that isn't explained clearly about how this is already encompassed by the ToS.
  9. Fiverr sends you 80% of your gig price/gig extras. Fiverr may add more fees to the buyer, but no portion of that is passed along.
  10. A buddy of mine is getting into a similar content creation space to the one I'm in, and has similar art needs. To help him out, I passed him links to the artists I've used who reliably gave good value. Those artists are basically skipping the line if he becomes a buyer too. It's like they're going viral on a microscopic scale. I didn't pass along the artists who got things wrong or had inconsistent quality. I can work with those sellers and maybe give them repeat business if the problems seem solvable. But I'm not gonna hand them out with an endorsement if it takes work to get what you want from them.
  11. There was a similar thread recently where someone else got knocked for a problem someone else caused. It took a few trips to Customer Support to get resolved, but pushing it back to them did eventually get it fixed.
  12. Even outside of fiverr, in other indie scenes related to content creation, the factors that get bright up the most are time and redundancy. It's not really as visible here, but there's another site where I 'sell' my content via subscription. There's a third party site which tracks the growth of sellers on that platform. In my category, there are a few people making 30k CAD each month. But, if you go look at their graphs, it took years. Anyone I can find who is earning at least what it would take to replace my day job has been at it at least one full year. I think there's also value in at least 'giving it a year' in case there are unexpected seasonalities to your category that you'll need to prepare for in the future. Years ago I tried making a game about knitting, and promoting it to knitters. It seemed they were very busy preparing their Christmas gifts, so I decided to hold off until they were free of that distraction. What I didn't know, is that in the months after Christmas, knitters are basically on vacation. The activity on knitting forums dropped to near zero. Right now, I'm focused on making content for the Dungeons & Dragons communities. Is there a seasonality? Don't know yet. I'm only a month in. Maybe something happens around GenCon. Maybe it's more about big product launches from the main game publisher. I'll find out eventually, but even if I manage a seemingly break-out success, I'm sticking with my day job until I know when the crests and troughs are, to see if I can handle the slow times.
  13. My gut says they want buyers to be overwhelmed so they can upsell white-glove services like Fiverr Business. After I got into VID they started sending me "Let the VID Concierge Find It For You" emails. Between that, and how they claim that the broad spread of niche categories is their competitive advantage, and how their process is funneling, and how they're trying to expand internationally, I'm pretty sure their process is going to be to continue to cast a wide net and then juggle assets once on-board rather than try to trim any. At least, that's the vibe of the shareholder letter; expand, expand, expand. My gut says they also want all the clutter as a way to get people into Seller Plus. Can't sell a way to cut through the noise if there's no noise.
  14. Does Fiverr suggest similar gigs to create? I guess maybe Seller Plus does that? They may want to implement a system like that then, and maybe increase the gig cap. Most of the sellers I use have 1-3 gigs. In my top ten most-used, four only show as having 1 gig. There's a guy with 20 gigs at 12th, who does what I suspect you're suggesting. I don't recall anyone else who stacked gigs up like that. People might not being getting encouraged to. Like, there's actually four categories of art I look for (landscape, character, monster, equipment), and probably most artists are likely capable of at least two, but they only claim one, so I can only order one. I could compress my spending to fewer artists more easily if they crossed over into my tasks more often.
  15. The initial proposal makes it sounds like everyone gets charged $50 up front each month, not just those who don't make sales. Is that not the case? If it is, people with less than $50 in sales each month could end up leaving too, which likely would include some portion of the existing sellers with low order counts, and possibly even some of the higher counts if they've been here a long time and don't really get a lot of return customers if they aren't in an 'evergreen' category. Categories which don't lend themselves to repeat business could end up withering away entirely. Or, the orders all filter down to high volume sellers who may not provide the exactly desired product, as described with the two highest sellers mentioned before. But, I think that was established earlier that this implementation would result in reduced category coverage, but that was considered by the larger sellers to be acceptable in order to protect the efficiency of higher volume categories.
  16. Do you feel Fiverr would lose only that 60%? Like, how many from that set do you expect stay? Or, does Landscape Illustration become one of the categories that gets sacrificed?
  17. When I search 'landscapes' in the "Illustration" category at the $5 there's a level 2 seller with 73* reviews. a level 1 with 63^ . 12 sellers with between 10 and 25 reviews. 48 with 1-9 reviews. 104 with no reviews. * They don't offer Commercial Use or Colour at this price. To get that requires going up to the Standard tier at $40. ^ This is a vector artist, which is not entirely fitting for me. So basically, 2% of sellers account for about a 30% of the reviews, but might not work fro all buyers. About 40% of reviews are mixed between 8% of the sellers. About 20% are mixed between 30% of sellers. 60% of sellers may not have had any action.
  18. We're calculating different things then. I'm saying the total is around there, and that based on my behaviour around how I use low-price sellers, I can only provide data from my own usage, which suggests it's spread out. This is why I was saying we need more buyers input. Your observations of buyer behaviour are based on those operating at the top end.
  19. The most recent shareholder letter: https://s23.q4cdn.com/749308338/files/doc_financials/2021/q2/Q2_2021-Fiverr-Shareholder-Letter_FINAL.pdf It's not directly called out as 20%. I'm trying to reverse engineer it from the 27.8% take rate.
  20. What numbers can I look to and convince myself of that? I keep citing a number and a source that says around a fifth. That doesn't feel negligible to me. I need something to counter that. This seems like a good direction. Start really small scale.
  21. I'm mainly just pointing out that pursuant to the goal of eliminating an unknown number of unqualified sellers, the "acceptable casualties" are an unknown number of low order sellers, an unknown number of low budget buyers, and an unknown number of low traffic categories. These style of proposal are consistently pitched as being revenue neutral or increasing revenue, but gloss over all that gets cut. The revenue gap these proposals would need to close may be as high as 20% based on the global 'take rate' Fiverr reports in the shareholder letter.
  22. Web Designer is pretty broad. As another use case, we could look at D&D Writing. If I search "dungeons" in Creative Writing, I get 77 results. A lot of it is help making characters. I'm making adventures though. So, if I search "dungeons adventure", it collapses to 16 sellers between all categories at any price point. There are three Level 2 sellers. Five with 10 or more reviews. Three have orders in queue. The top guy with 77 reviews has been at it since 2017. I'm not sure this category exists with a significant monthly fee. It makes me wonder how many other categories disappear entirely.
  23. If. My assertion is that there may be a noticable tier of buyers whose total budgets are mostly inflexible. If the quantity of open tasks cannot be filled on fiverr due to unexpectedly increased prices, then the project moves elsewhere. Buyers with blank cheques who can say "at any price" are likely too few and far between to support an ecosystem that lets fiverr survive. If I have 300 tasks to be completed, I can't pivot my budget from $3,000 to $30,000 dollars. I just don't have it in the bank. I'm so far finding it plausible to pivot from 300/$3000 to 330/$3300 to compensate for poor deliveries resulting from bad 'auditions' I choose to pay for. I'm not claiming to have a 'right' to doing business here. I'm saying that if the privilege changes, I need to adapt, and that might be to migrate elsewhere.
  24. If this theoretical successful seller is still managing to provide the same price, quality, and timelines the actual sellers currently do, I have no reason to avoid them. My concern is that those sellers are likely to cease to exist as the buyer pool is funneled down to a decimated seller pool. I expect that one of those three pillars will fall under the increased burden. Other proposals in this vein have seemed to have intent at their heart, and were targeting the price pillar. This one seems to be soft about it, but I still suspect that impact would result.
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