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I'm considering being a freelancer - specifically in the 3D modeling and 3D modeling-for-printing fields. How can I make this viable?
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ff_ninja
Years ago, I spent my college time unlocking an interest and an understanding for 3D modeling principles. It's been a long time, but I still understand the fundamentals and it was one of the few "creatives" I'd ever lost myself into. I'm a stay-at-home dad now and I want to develop an additional revenue source while making myself more productive, and I've always had an interest in 3D modeling - especially and specifically, 3D modeling for print. I've dabbled in tabletop game development over the years, and I've come to understand that 3D printing has become a lot more economically viable than it was 10-ish years ago.
Years ago, I had the notion to create 3D models, adapt them for physical printing, and sell them on placed like Shapeways. I'm trying to determine if making 3D models for print is viable anymore - and if it is, some good methods of making money from them. I don't seem to be hitting the right search algorithms lately, however; there are a lot of people talking about printing models at home (or as part of a business) and retailing/selling them directly, but there doesn't seem to be much discussion of using print-on-demand fulfillment ala Shapeways et al.
If there's one community I'd think might be able to help me determine if 3D modeling design (and especially design for 3D print) is a viable business choice and how I might go about that, then it's this one. Any useful insight is welcome.
To clarify: my original idea was to design objects (dice, miniatures, tokens, perhaps jewelry, collectibles, etc. - heavily influenced by my love for the RPG hobby) for 3D print and do order fulfillment and marketing through services such as Shapeways; I am however open to viable spin-off options that still involve 3D design or 3D printing, and I'm open to any thoughts.
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